Playing Field
• The playing field is limited by a fence; crossing the boundary is considered a rule violation and the player must go to respawn
Safety
• Each player participates at their own risk
• Each player must wear protective gear (goggles, mask) at all times during the event
• Alcohol and drugs are strictly prohibited during the entire event
Hits
• Every player must acknowledge a hit, even if it comes from a teammate
• A ricocheted BB does not count as a hit
• Every player must acknowledge a hit on any part of the gear they are wearing
• After being hit, the player must call out “HIT” or “MÁM”, raise a hand, and visibly mark themselves (hi-vis vest, dead rag, etc). They may no longer participate in the game in any way (no arguing, no revealing positions – neither teammates nor opponents) and must go to respawn via the shortest path
• Touching with a weapon or a hand counts as a hit
• Shouting “You’re hit!” from a distance does not count as a hit
Game Items
• A player may move only one game item at a time (if hit, they must leave it at the point where they were hit)
• Stretchers must be carried by at least 2 players
Weapon Use
• If a weapon is hit, it may no longer be used for shooting; the player may use a sidearm or borrow a weapon from a live teammate. The hit weapon becomes usable again only after returning to respawn
• Shooting through small gaps is allowed without minimum engagement distance (but do not stick the barrel into holes)
• Drum-style electric magazines are allowed only for pump-action shotguns and machine guns (RPK, PKM, MG36, M60, M249, M240, etc)
• Only shoot at targets you can see
Ballistic Shields
• Not part of standard equipment
• May only be used with a secondary weapon
• Maximum size: 100 cm height × 60 cm width
Prohibitions
• No climbing on obstacles
• No damaging the area or field property
• No moving or rearranging obstacles
• No littering – trash goes into the trash bins
• No shooting in the safe zone (off-zone) or at respawns. Shooting is allowed only in the play area and shooting range
• Shooting through netting, covered windows, or areas marked in yellow is prohibited
Grenades
• Blast radius: 5 m / one room
• Do not throw over obstacles/walls taller than 180 cm
• Allowed grenade types: GAS / CO2 / spring / cap-based
• Pyrotechnics are prohibited
• Smoke grenades: color only (white and black are prohibited)
Joule Limits
(measured with players’ own BBs)
• AEG / GBB / HPA: max. 1.7 J (indoors semi only, binary trigger is not considered semi)
• DMR: max. 2.0 J (semi only, minimum distance 10 m, secondary weapon required)
• Sniper (bolt action): max. 3.3 J (minimum distance 20 m, secondary weapon required)
• All weapons will be chronographed and marked
Organizational Instructions
• Do not argue
• Each player must have a reflective vest for indicating hits
• Players without a reflective vest will not be allowed to enter the field – checked during registration
• Each participant must sign a waiver confirming their capability and compliance with the rules before entering the field
• Players aged 15 and up may participate but must have a signed consent form
• The organizer reserves the right to modify rules during the game
In-Game Commands
• “Civil” – game stops; players remain in place without movement/shooting
• “Game” – gameplay resumes